Patriots is on the way to stores!  [ Joel Huenink  23 Jan 2007 ]

My good buddy Marshall from Dreamcatcher informed me today that Patriots is in the trucks and on the way to the shelves right now. If you can't make it to the store you can order the game at gamestop.

Patriots Box

 

AMP II News  [ Joel Huenink  21 Jan 2007 ]

We've added some more screenshots to the AMP II screenshots page. We've also partnered with several new programmers to implement physics, terrain and some rendering features, so we're really excited to see AMP II making some progress again.

AMP II Engine News  [ Joel Huenink  18 Jan 2007 ]

By request we've decided to do another silent engine auction. This is your chance to own one of our AMP engine packages for a fraction of the cost. More details here. Also if you are a talented programmer looking for a solid engine to make your game, we would be willing to trade an engine license for some code. Read more about it here.

 

Amp II Prices gibbed!  [ Joel Huenink  05 Jan 2007 ]

If you have been shopping for a proven next gen engine, now is the perfect time to buy! We just cut ALL our prices in half, and upgraded the professional license package to allow unlimited users per project. So for $1000 bucks your whole team can use the engine and make a commercial game. Also, the upcoming 1.4 version has physics support, which users will be able to upgrade for free. 1.4 will also come with an extensive model and texture library, and our new max 7-8 plugin. Personal use licenses are just $99, perfect for hobby or casual use.

 

AMP II Normal Mapper trial version available!  [ Joel Huenink  01 Dec 2006 ]

We now have an evaluation version of the AMP II normal mapper available for download. The trial period is 30 days. Download Now!

 

AMP II Normal Mapper available for purchase!  [ Joel Huenink  26 Nov 2006 ]

After messing around with Max's render to texture feature for hours the other day, with not so good results, I decided the world needs a better normal mapping utility. AMP II's normal mapper is now rebundled as a stand alone product for commercial and personal use for just $99.00. The AMP II Normal Mapper is a plugin designed for 3D Studio Max 7 and 8 to create dot 3 tangent space normal maps from high polygon source models. To learn more about the plugin, go to the AMP II Normal Mapper page. To see the documentation with screenshots of it's use click here.

View of AMP II Normal Mapper

 

Patriots: A Nation Under Fire  [ Joel Huenink  24 Oct 2006 ]

Yes we're still alive and well after nearly two years without an update. We have just finished developing Patriots: A Nation Under Fire for Silverline Publishing, which is a Dreamcatcher brand.

 

Patriots Box

 

Special limited edition Autographed copy of Gore now available!  [ Joel Huenink  28 Apr 2004 ]

For all you hardcore Gore fans this is a must own collectable. 4D Rulers president himself will autograph a brand new copy of Gore just for you. 49.95 plus 5.00 shipping charges will get your copy delivered to your doorstep. Order now!

Autographed Gore box

 

New AMP II demo and evaluation version released!  [ Joel Huenink  19 Dec ]

Version 1.3 of the AMP II Game Design System is now available. We've changed the licensing agreement so anyone can download and evaluate the SDK and tools before deciding to license the engine. This means mod authors and prospective developers can create content and code before they pay. AMP II was used to develop the comercial game Secret Service Security Breach published by Activision this fall, the first game to ship with stencil shadows, bump mapping, specular lighting and per pixel lighting.

New features in AMP 1.3 are:

  • Support for the full family of Radeon cards.
  • Per polygon Map object collision. AMP II can auto generate collision for simple convex models or build your own for more complicated meshes.
  • Destroyable map objects. Destroy tables, chairs, supports, walls, any sort of model with or without collision.
  • Per polygon collision effects. For example, you could build a truck carrying a load of wood. Shoot the truck in the windows and the glass could break, shoot it in the metal areas and get a ricochet sound and torn metal decal, shoot the wood in the back and see splinters fly and have chunks of wood flying everywhere.
  • Menus and interface. Create your own menus and game HUD or interface using our simple to use .god files. No programming skills required.
  • Destroyable lights. Link your lights to a destroyable map object and have destroyable lights.
  • Artificial intelligence. Built in AI with full source code using AMP's scripting system gives working examples of artificial intelligence that can patrol, play scripted events, attack, take cover and more.
  • Doors. Amp now has working swinging or sliding doors with collision detection.
  • Support for Max 5.1 and Character studio 4. Also version 4 and 5 are supported for map objects but not characters.
  • Tracked effects for map entities. This makes it so bullet hole decals would move on moving parts like doors as the doors open and close.
  • Added support for individual shadow control on a per map-object basis.
  • Implemented sliding-door script, made some changes to scripting, updated swinging-door script.
  • Added sky box support.
  • Integer velocity bug fixed in Max Plugin
  • Improved documentation and new tutorials
  • Implemented compressed texture cache and improved overall texture management to improve load times.
  • Fixed c4 detonation bug.
  • Fixed weapon accessory bug.
  • Fixed impact physics to work properly with new players that have the origin on the floor.

Download the new AMP II demo, SDK and tools HERE.